AI Insights · Timothy · September 2021
Top 5 Hypercasual Games on Android in Angola: Q3 2021
Discover the performance trends of the top 5 hypercasual games on Android in Angola during Q3 2021, including download rates, revenue, and active user data.
In Q3 2021, the hypercasual gaming landscape on Android in Angola saw some interesting trends among the top 5 games. Below, we delve into the performance of these games, showcasing their weekly downloads, revenue, and active user metrics. All data is sourced from Sensor Tower, where more insights can be found.
Robot Rope Hero - Firestorm Su by DiamondApp Entertainment had a modest performance in terms of revenue. The app peaked at $96 in the week of July 26, after starting the quarter with just $14. Notably, there were no downloads or active user data provided for this period.
Incredible Monster Hero Games from Nerdy Lizard LLC showed a gradual increase in weekly revenue, peaking at $61 in the week of August 23. The app also saw a significant rise in downloads, starting from just 7 at the end of July and climbing to 188 by the end of September. Weekly active users followed a similar upward trend, growing from 12 in early August to 265 by the end of the quarter.
OTR - Offroad Car Driving Game by DogByte Games experienced a slight increase in revenue, with a peak of $38 in the week of August 2. Downloads remained relatively stable, fluctuating between 22 and 53 throughout the quarter. Active users peaked at 107 in the week of September 20, showing a steady engagement from its user base.
Worms Zone .io - Hungry Snake from CASUAL AZUR GAMES maintained a consistent download rate, starting the quarter with 201 and ending with 107. The game saw a peak in active users at 2.5K in early August, although this number slightly declined to approximately 2.2K by the end of September. Revenue remained minimal, with a peak of $41 in mid-July.
Racing Online: Car Driving Game by ByteTyper saw a brief revenue spike to $33 in late July. Downloads were relatively stable, with a peak of 47 in early July and a low of 20 in early September. Active users showed a consistent pattern, peaking at 165 in early August and ending the quarter with 154.
These insights provide a snapshot of the competitive hypercasual gaming market in Angola for Q3 2021. For more detailed analytics and trends, visit Sensor Tower.